33 research outputs found

    The Impact of visual context on the content of referring expressions

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    Persuasion in Complex Games

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    The effectiveness of persuasion in The Settlers of Catan

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    Game strategies for The Settlers of Catan

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    Developing a corpus of strategic conversation in The Settlers of Catan

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    International audienceWe describe a dialogue model and an implemented annotation scheme for a pilot corpus of annotated online chats concerning bargaining negotiations in the game The Settlers of Catan. We will use this model and data to analyze how conversations proceed in the absence of strong forms of cooperativity, where agents have diverging motives. Here we concentrate on the description of our annotation scheme for negotiation dialogues, illustrated with our pilot data, and some perspectives for future research on the issue

    Prosodic marking of contrasts in information structure

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    Successful dialogue requires cultivation of com-mon ground (Clark, 1996), shared information, which changes as the conversation proceeds. Dialogue partners can maintain common ground by using different modalities like eye gaze, facial expressions, gesture, content information or in-tonation. Here, we focus on intonation and inves-tigate how contrast in information structure is prosodically marked in spontaneous speech. Combinatory Categorial Grammar (CCG, Steedman 2000) distinguishes theme and rheme as elements of information structure. In some cases they can be distinguished by the pitch ac-cent with which the corresponding words are realised. We experimentally evoke instances o
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